Monday 7 April 2014

Scale, Translate, Rotate...

I fixed all the scaling and translating issues I had in the old GL ES1.1 SpaceCab. Everything works perfectly now according to whatever is in the game level script. Also, I'm detecting and working with the retina x2 displays.

In this image:
- the small planets forming a square are 200 distance units apart.
- the square (1000x1000) is the defined game level area.
- zoom level is set to a fixed 1.0 everywhere.
- the viewport is set at 800 distance units wide.


Playing...


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