Friday 26 September 2014

A Dash of Color

I had a go at painting the Rocketship. The Rocket was initially - maybe some two years ago - created in 3D in Blender, then exported to bitmaps; I loaded those into a vector graphics editor and drew it with black vector lines, and again exported that to bitmap form as a 4x3 texture atlas and yesterday I shaded and painted the bitmaps by hand. Here's what it looks like now with an unpainted image for comparison:



And with a passenger on board the lights come on and you can see a silhouette of a character through one of the windows:



This is the most basic addition to the set of objects: a Sprite. In this demo level I have it as a satellite but it can be any image or animation, static or moving. In SpaceEditor you can also assign a diameter and a density to it, so it will bump into the Rocketship and cause damage.



What you see here is a Teleport object! I added it last minute to the SpaceEditor and to the game. In the editor you create two or more of these, and in each you specify where it teleports the Rocketship to, so they can be linked in any way we want. Rocket gets in on one side, pops out on the other side with the same speed and orientation.



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