And with a passenger on board the lights come on and you can see a silhouette of a character through one of the windows:
This is the most basic addition to the set of objects: a Sprite. In this demo level I have it as a satellite but it can be any image or animation, static or moving. In SpaceEditor you can also assign a diameter and a density to it, so it will bump into the Rocketship and cause damage.
What you see here is a Teleport object! I added it last minute to the SpaceEditor and to the game. In the editor you create two or more of these, and in each you specify where it teleports the Rocketship to, so they can be linked in any way we want. Rocket gets in on one side, pops out on the other side with the same speed and orientation.
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