Showing the total score, running taxi ride fare (countdown), score multiplier and destination planet up at the top left, number of lives and fuel down at the bottom:
Picking up Stars give you score multipliers:
We can now see the little guy through the window when we a client has boarded the rocket:
Power-Up! Displays an image of choice with animated "electron" particles around it. Fuel goes up when picking it up. All these objects are configured in the SpaceEditor:
Black Hole object! Immense pulling forces drag the rocket into it:
End of level screens with different buttons for when you complete or fail a level, in campaign or arcade modes:
Can start in Arcade (no lives, you can pick your own level if you've unlocked it) or Campaign (3 lives for completing the whole Galaxy sequence and score accumulates):
Objects like this planet can move and rotate, as configured in SpaceEditor:
Devastating Comet!
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